#Watch dragon ball super s series
Where this remake series goes from here is anyone’s guess, and I’d be lying if I said I wasn’t slightly worried that part two might just be a rushed greatest hits compilation or some “it was just a Sephiroth-induced dream in the Lifestream” nonsense. Maybe it was all a Sephiroth-induced dreamīut atmospherically, it was very Final Fantasy, and I will forgive Nomura and crew for delivering a bit of Advent Children-inspired fan service when the game needed it most. I’m personally not too warm on the idea that the stakes became so high so suddenly, as it feels like it would permanently alter all the characters’ attitudes if they know from the onset that this is all about saving the world from a man they barely know, instead of slowly accepting such a colossal responsibility as more of the overall plot is revealed. I loved having an epic final battle, even if it seemed out of left field. The game delivered on both points simultaneously, and after ruminating on the ending for a bit, I consider myself in the pro-alternative universe / timeline camp. And I was sure they would have to start weaving in some elements of the Sephiroth storyline earlier if the game really was going to be a 30- to 40-hour adventure in what is realistically only a small fraction of the overall story. Nick Statt, news editor: Given the infamously convoluted plot of the original FFVII, I was pretty sure of two things going into the remake: the game couldn’t possibly end with Cloud and his ragtag crew just leaving Midgar before the credits roll. I started playing for a dose of nostalgia - but now, I need to know how things will actually be different moving forward. The game’s ending suggests an entirely new path for the story, one where the events of the original are malleable, and fate isn’t preordained but rather something that can be altered. I had expected that subsequent episodes would do the same, exploring major sections of FF7 with added detail. The new game only covers the Midgar section, which was essentially the opening from the original.
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For most of FFVIIR’s runtime, it’s a fairly traditional remake it expands on the original in significant ways, but it generally tells the same story, hitting the same major plot points. Andrew Webster, games editor: The thing that struck me most about the ending - which I struggle to really describe - is how unexpected it was.