![working wii u roms working wii u roms](https://www.arcadepunks.com/wp-content/uploads/2016/05/New-Super-Mario-Bros-U.png)
The name of the file and its extension changes depending on the game. The largest file in this folder is the one you want. The previous step should have made a folder called 00000005_app_OUT or something similar if you extracted a different. For N64 games and SNES games, you want to select "00000005.app", but it depends on what system the game is for. Under the folder from the previous step there should be a folder named after your game. I found that the wad was still extracted though, so if it is try to continue but understand you may have to come back to this step to try again.ĩ. The first couple of times I did this it worked fine, but the last couple of times it kept "Not Responding" and wouldn't quit. I, once again, just put it in the folder from step 1 (the default option). Right-click the game and select Extract > To Folder and choose a folder. Select File > Open Folder and choose the folder that you put the wad in from the previous step.Ĩ. I just used the folder I extracted all of the files to from step 1 (the default option).ħ. Right-click the game you want to use (for me it is Paper Mario for the N64) and select Pack Wad. Click on View > ShowMiiNand to see a list of all installed IOSes and Channels in your NAND backup.Ħ. Click on Options > Change NAND Backup Path and, well, choose your backup path (if you are using your NAND backup with Dolphin it is under User\Wii).ĥ. Click on Tools > Create Common-Key and type in what it tells you to.Ĥ. Launch ShowMiiWads.exe and accept the disclaimer (you really won't be doing any of that stuff anyway).ģ.
![working wii u roms working wii u roms](https://www.arcadepunks.com/wp-content/uploads/2016/05/Nintendo-Wii-U.png)
#Working wii u roms archive#
Download the ZIP archive here and extract all of the files to whatever folder you like.Ģ. I haven't tested this that much yet, so comment if a game works / doesn't work.ġ. This will take you step-by-step to help you extract the ROM from a Virtual Console game in your NAND backup (if you need to dump that still go here). FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g.ONLY CONFIRMED TO WORK WITH N64 GAMES RIGHT NOW!!! (I only have 2 N64 games and 1 SNES game, and I don't know what to do on the last step for SNES games if someone knows what to do with the final file please comment!).2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC).CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos).Screen Mode: Select the aspect ratio of the display 'Force 16:9' will pillar-box the in-game display.Show FPS: Display the framerate in the top-left corner of the screen.Save settings.cfg: Save all of these settings either SD or USB.(better compatibility) or dynarec (better speed).Select CPU Core: Choose whether to play games with pure interpreter.Save States Device: Choose where to load and save save states.Native Saves Device: Choose where to load and save native game saves.
![working wii u roms working wii u roms](https://image.ibb.co/fNP19v/WP_20170813_004.jpg)
(Note: this must be done to save your game it will not be done automatically) Select the ROM to load (Note: to go up a directory select '.', B will exit the file browser) Load the executable from the HBC or in the loader of your choice Put ROMs in the directory named /wii64/roms (All save types will automatically be placed in /wii64/saves) Video Settings in Wii64 To-do (In order of importance)Įxtract the contents of wii64-beta1.zip to the root of your SD card/USB For now, we're just releasing a snapshot of the source used to build Beta 1.1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. We don't want to discourage other people forking and working on the emulator however, any unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme). See the included readme for details on the controls. The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. Not64 is available to download from the thread at GC Forever. Not64 is an "experimental modification" of Wii64, forked from the "Beta 1.1 'Honey'" version to include several fixes and additions.